BattleStations/SyncAsync

SyncAsync

Officer:

SyncAsync

Player:

OliverGraf

Hierarchy:

1st Officer

Race:

Tentak

Profession:

Scientist

Rank:

Commodore (7)

XP:

137 / 2237

Prestige:

90 / 2790

Credits:

965

Move:

6

To Hit:

9

Base HP:

5

Athletics

Combat

Engineer

Pilot

Science

Hands:

Infinite

Health:

OOOOO OOOOO OOOOO

3 (5)

4 + 2

2

3 + 2

4 + 2

Carry:

30 (50)

Luck:

OOOOO OOOOO OOOOO

Abilities

Name

Effect

Pool

Resilience

may reroll any or all damage dice taken

-

Fast Learner

Adds 10% to all experience points earned

-

Spacelegs

Ignore 2 OOC

-

Lucky

+3 Luck

-

ECM Specialist

Rather than redirecting a missile, you may destroy it. Also you have +3 on all ECM and targeting lock checks.

-

Nimble

You may make a second action per phase at -3 or move at -1. You may do this (Athletics skill x 2) times per mission.

OOOOO O

Connected

Every campaign turn you get an additional requisition and may reroll up to one die in any requisition. You also receive double pay for each mission.

-

Unflappable

Ignore a penalty of up to -3.

OOOOO OO

Equipment

Name

Description

Mass

Uses

Blast Rifle

(Req 10, 500cr, energy) Damage 2D6-1. Can be fired twice a phase (with Nimble Special Ability)

8

Knife

(Rq 8, 5cr) Damage 1D6 (max Ath 3 (5))

1

Medkit

(Rq 8, 250cr, energy) Heals Science vs. 8 health

5

Wristcomp

(Rq 13, 1000cr, energy) Does not take up a hand. Can be used as a remote detonator. Adds +1 to Hacking. Can be used to scan onboard a ship - difficulty is distance in squares.

1

Jet Pack

(Rq 13, 500cr, energy) Piloting vs 8 to get a jet move. Piloting vs 11 to have all moves be jet moves. Failure is how much damage taken in hit points and move. May not travel through enemies or slagged modules but otherwise may move to any square in line of sight. Targeting a jet-mover in flight is at -3 (this can only affect attackers on overwatch). Jetpack is worn, no hand needed.

4

Mentor Chip

(Rq 12, 500cr, energy) Adds 10% to all experience points earned.

1

Enhanced Science Chip

(Rq 13, 1000cr, energy) +2 Science skill

1

Enhanced Combat Chip

(Rq 13, 1000cr, energy) +2 Combat skill

1

Enhanced Pilot Chip

(Rq 13, 1000cr, energy) +2 Pilot skill

1

Enhanced Skeletal Enhancement

(Rq 14, 1500cr, energy) +2 athletics for carry and melee damage purposes only.

0

Medjack

(Rq 11, 150cr, energy) Stores drugs. Drugs need not be drawn, slung or held to be administered to yourself or adjacent characters. If EMPed the drugs may not be accessed. Drugs stored in the Medjack have half their mass.

1

Detox

(Rq 8, 25cr) Eliminates all active drugs and all side effects .

1

O O

Stungone

(Rq 8, 25cr) Target gets a reroll vs stun effects. Must make an athletics roll vs stun when first administered.

0.5

O

Pack

(Rq 6, 10cr) Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands.

2

O

- Nerve Disruptor

(Rq 9, 300cr, energy) Damage 2D6-4 and if the target is damaged it drops everything in their hands.

(2.5)

- Froster

(Rq 9, 100cr) Combat vs 8 to extinguish a fire marker. Reduces a targets move by 1 for the rest of the round (cummulative but minimum of 1)

(2.5)

- Frost Bomb

(Rq 8, 25cr) Roll vs 11 minus the distance for every fire in line of sight or be extinguished. Characters in line of sight must roll athletics vs the same difficulty or suffer a reduction in move equal to the difference (down to a minimum of 1 move). Recovering move requires a medkit and science vs 11.

(1)

( O )

Satchel Charge

(Rq 11, 100cr, energy) One action to activate timer. One action to set timer to number of phases (default is 0). Dropping is not an action. One action to hurl satchel up to athletics squares. Can be detonated with remote trigger or wristcomp. Roll 1D6 for the module it detonates in: [1-3] Occupants take 1D6 damage, 1D6 hull damage [4-6] Occupants take 2D6 damage, module receives a damage marker, 1D6 hull damage.

0

Double Satchel Packs

(Rq 6/11/11, 210cr, energy) Pack that hold two Satchel Charges for easy deployment.

14

O O

47.5

Mass: numbers in brackets are halved because they are in a pack.
Uses: circles in brackets come from a pack

To Do: readiness for mission 15

SyncAsync's Mission Log


OliverGraf/CategoryCharactere